Bitmap Font routines (proportional fonts)
I have been reworking PeeJays Bitmap Font routines for using more than one font, colors and scrolling messages
I have been reworking PeeJays Bitmap Font routines for using more than one font, colors and scrolling messages
This little code snippet is for making easy triggers for example if you want a monster to spawn after a certain time frame, you just type like this: IF trigger(1, 2) THEN SpawnEnemy()
Everyone wants to create their own sound-effects and music themselves, right? Well this is the perfect library for creating everything yourself. At least it’s a ground for creating midi files, with enough documentation to get you started.
This library is for loading the tile-maps created with Mappy. At the moment this just loads the map with animations into memory (does not load the grafics, they are loaded from a separate png-file). It is possible to do animate tiles.
This is a simple version of the old game worm. GP2X and Windows versions is included.The game is coded in GL Basic.
In Smeg you have to move coloured circles to create three or more in a row. The more you remove at once, the more points you get.
This is a simple example-game that shows how to use online highscore lists in PHP, MySQL and GLBasic. The client don’t need anything except windows or linux possibly.
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